Jul. 13th, 2017 03:31 am
elsewhence: (arkanoid and vaus)
i'm playing commander keen 4 and holy fuck it's difficult. how did i beat this when i was eight years old and using keyboard controls?? nevermind the way the game sometimes just forgets that you've already picked up a certain gem when you die and doesn't provide a new one, uugh

Jun. 18th, 2017 02:55 am
elsewhence: (r2-d2 fail)
i am sure as hell not buying pokémon ultrasun/ultramoon if there's any risk of more lillie. seriously, she was the single biggest problem with pokémon sun/moon. i hate her, i want to cliff her, uuugh.

seriously, how did they manage to turn out such a bad game after the awesome pokémon X/Y.

May. 12th, 2017 12:47 am
elsewhence: (guide text adventure)
what if we brought back old-fashioned text adventures, but instead of them actually being text they were more like interactive audio dramas. we're definitely at the point where all the commands typical of something like an infocom game could be implemented! though sadly not at the point where we could have the kind of dialogue trees you get in graphical adventure games, since there would be no good way to present predetermined responses and we're far from being able to do a system that can understand and meaningfully respond to every single thing a player might say. most you could do is the kind of thing that the hitchhiker's guide infocom game has in some points, where instead of full dialogue trees there's just points where telling or asking a character one specific thing causes one specific result...

seriously, someone do it, video games that actually have no visual element at all are definitely not a medium that has gotten a lot of attention

Apr. 18th, 2017 08:35 pm
elsewhence: (guide text adventure)
still thimbleweed park )

Apr. 17th, 2017 09:35 am
elsewhence: (guide text adventure)
man, i actually solved this game pretty quickly though, considering how much time i spent on just the first chapter of the curse of monkey island way back then, or on grim fandango as a whole. then again i was 10 when i first played the former and 12 for the latter and now i'm 30. and also it's really easy to get lost in rubacava, that would really have benefitted from a map. (at least it was gorgeous to look at. the rendering quality of the backgrounds was really amazing back in 1998.)

Apr. 17th, 2017 06:10 am
elsewhence: (arkanoid and vaus)
thimbleweed park difficult mode: also took about eight hours, but there were two puzzles i wasn't able to solve on my own. and it's entirely because of poor game design - one was because of an item located in a place where it was nearly impossible to notice, the other because one character suddenly had an ability that everything before that point had established they lacked...

on the whole though, great game! lovely homage to the really early lucasfilm games adventures. well worth the low price.

(haha, and now i'm reminded of that one delusional dude who claimed that it was ~*misogyny*~ to say that classic adventure games died when lucasarts and sierra stopped making them, and that they didn't come back until telltale games. because according to him, their audience actually just changed from men to young girls, and because of that they weren't considered real video games anymore. i've got news for you, bitch, i was a young girl when these last classic adventure games were being released, and i wouldn't have touched anything that came afterwards with a ten-foot pole. adventure games as a genre were already one of the most popular with women to begin with! take your your "waaah gamers and the gaming industry as a whole hate women and now they need to reward me for standing up for them so bravely by having sex with me" narrative and go stick it up your cunt.)

Apr. 12th, 2017 01:32 am
elsewhence: (Default)
have solved thimbleweed park in easy mode, took about eight hours. some of the puzzles are so obvious to people who've played a lot of adventure games before. and i bet you that the hard mode will feature the puzzle of putting a letter and a jar of water in a microwave oven to detach the stamps from the letter, lifted straight from maniac mansion...

i'll take on hard mode tomorrow.

Dec. 8th, 2016 04:07 pm
elsewhence: (look out of the window)
nooope i'm not letting my rattata evolve, alola rattata is fucking adorable and also it is already in the top percentage of rattata.

where do i get an everstone in this game? i swear they kept on just popping up in games where i didn't need/want one

also FUCK EVERY AND ALL MILTANK THAT KNOW ROLLOUT. not like whitney's miltank left a deep-seated trauma in a whole generation or anything!

Nov. 27th, 2016 10:49 pm
elsewhence: (r2-d2 fail)
conclusions about pokémon sun so far: oh my god lillie is so fucking obnoxious, i want her to die. let me play the fucking game the way i want to play it damnit.

Mar. 25th, 2016 05:54 pm
elsewhence: (arkanoid and vaus)
ah yes, day of the tentacle, the game that immunised me to timey-wimey bullshit when i played it as an eight-year-old kid...

Mar. 13th, 2016 01:34 pm
elsewhence: (r2-d2 surprised)
LEGO star wars: the force awakens!!

everyone should play lego star wars because it's awesome and also singlehandedly saved LEGO. i don't actually think this one will be as great as the original two, because part of what makes them so funny is the way they tell the story without any voice acting, but we can always hope.

meanwhile, go find a copy of LEGO star wars: the complete saga. used copies are probably cheap at this point, and basically any modern PC should run it. hell, it ran on my second netbook (after some persuasion)...

Feb. 21st, 2016 01:25 pm
elsewhence: (r2-d2 surprised)
i mean, i was just joking about how - at least if the style remained true to the original two LEGO star wars games (the style of LEGO video games as a whole changed a lot when they started to use voice acting) - LEGO kylo ren throwing a fit would look hilarious the other day. and also about how they'd probably alter han's death in some amusing way (LEGO harry potter responds to cedric diggory's death by having dumbledore pull out a chart explaining how to assemble a minifigure...). so i guess this is another entry in my rich history of predicting LEGO video games. though it somehow isn't as impressive as it was with some of the others. i guess there's too much a pattern to what kind of media they adapt at this point. predicting things is only cool if it comes out of seemingly nowhere. (i mean, it really still comes from some kind of pattern anyway, it just isn't one that's easy to consciously pick up on. still.)

Aug. 18th, 2014 01:05 am
elsewhence: (alligator)
unpopular opinion: the gen I starter pokémon are all kind of shitty and boring. i don't like any of them. and i've actually been playing since non-remake gen I.

Aug. 9th, 2014 11:21 pm
elsewhence: (LEGO stormtrooper kittens)
holy fuck, i didn't think anyone else remembered this game! granted, i didn't know there had ever been an english version and so only searched for the german title... and the registered version is legally available for free! score.

time to set up dosbox. maybe i could also play cosmo's cosmic adventure while i'm at it. or commander keen 4...

(yeah i actually played all of these games around the time they were released, or not very long after. the odds are good that i've been into video games for longer than most of the people who complain about fake gamers, or whatever. though granted, i haven't played much in recent years...)

Aug. 1st, 2014 06:21 pm
elsewhence: (Default)
haha i'm running digimon unlimited and my agumon just tried to evolve during training and the program crashed and the mental image of that is hilarious

not totally decided on whether i won't just kill i off though. i mean, i wanted a v-mon. i got a guilmon on my first try and killed that off too. getting enough care mistakes for the evolution line you want is tricky

(how to torture digimon for fun and profit)

(though if we're totally realistic, even if digimon were real - humans created computers, humans decide what gets to run on them and how, gods don't follow no fucking rules)

Jul. 30th, 2014 07:13 pm
elsewhence: (Default)
sorry nope, digimon that don't evolve into the forms i want and don't get superhits when they should get deleted

worthless pieces of shit

Jul. 26th, 2014 01:56 am
elsewhence: (arkanoid and vaus)


progress

yeah i did end up buying a smartphone. it's like four years old though, and cost 25€, and doesn't have a SIM card (what a stupid idea that would be, the fact that they include a phone is the biggest flaw of smartphones), and look at that cute little keyboard, and how tiny it generally is. i like it. ebook reader, music player, video game console, what's not to like. (also, the description on ebay said that the display had large scratches? mind pointing these out to me? it's practically flawless...)

fuck if i know why i own a copy of kirby's adventure though. i don't even have an NES?

Jul. 23rd, 2014 09:02 pm
elsewhence: (jawa harmless)
pokémon-amie really is pretty damn silly. i mean, here i am, feeding little cupcakes to dialga and making silly faces at it. (and i don't think it's actually humanly possible to make a smile big enough for pokémon-amie to recognise it. the engine is a bit lacking...)